AgamemnonV2 says: Like the rest of the gaming media brave enough to report on this story (still nothing from IGN), it seems you have all reached a consensus: Bank of America is eviler. My conclusion? You’re all missing the point.
The video game industry is unregulated. It’s unchecked. Unsavory business practices are happening all the time and the popular video game media simply rolls with it and promotes it. And why? Because they receive kickbacks from publishers to keep their noses clean or else it becomes abundantly clear that the privilege of having access to privileged information would get axed, and, subsequently, so would their ratings (people are going to hit the sites in which they are reporting exclusive features).
I’ve talked about this before; we are a joke. We look at video games and say, “Eh, no biggie”. This is then reflected in EVERYTHING to do with video games, down to what is important, like journalistic integrity. It’s uncanny how all gaming media manages to reach a consensus on how a game rates. Even if it has glaring flaws it’ll still top out at “perfect”. Any notable outlet that has a reviewer that says otherwise is usually hanged, drawn, and quartered (have we all forgotten the GameSpot controversy over Kane & Lynch 2?).
Compare this to ANYTHING ELSE in the world with a critique system. Art, movies, music, etc. It’s the complete polar opposite of the gaming industry. Instead, people there insist good quality is a rarity. The video game industry does the complete opposite; almost everything is of ‘good quality’. And, therefore, we continue to look like the joke of the entertainment industry–a child’s play thing, where grown men with no social lives live in their parents’ basements.
Except the video game industry is anything but infantile. It rivals the movie industry in profit–a lot of A-list titles cost more in production than a number of summer blockbuster movies. Video game publishers are deeply invested and are turning a metric crap-ton of money. By Shai-hulud, one indie dev who made a demake and sold the alpha version of it is now one of the richest men on the planet. And yet STILL this stigma persists. Still we remain in the shackles of a post-80s media viewpoint of praising anything that Nintendo passes on to the masses.
This is a first step to making it stop. I’m sick and tired of the industry degrading into its nickel-and-dimming tactics. DLC, day one, or what ever, holding back content to sell it later, etc. Hell, these days I’m not entirely convinced that some developers didn’t deliberately sabotage their games so they could sell convenient “fixes” to it later. The MMO market is getting dominated by the RMT F2P business model. And now there’s all this swag nonsense with multiple product versions, all of which offer some exclusive arbitrary item in-game that usually ends up having zero value. And, for good measure, they’ll toss in some throw-away IOS/Android game that influences the game you play as well.
EA is heading off the effort to maximize their profits from what used to be a simple $50 purchase. They’re doing this by sweeping up popular franchises and dressing them up as whores to turn cheap tricks on Sunset Boulevard. And once they’re old and pruny, they “assimilate” their losses, lay off half the staff, and offer “key advisory positions” to some of the puppies that followed the orders from them to sabotage their integrity for a greater profit.
Bank of America is foreclosing on soldiers serving overseas, but we know about it. It’s being covered all over the world in major world media. EA is ruining developer’s lives, destroying companies, is misleading and backstabbing its customers, and the damn media of its own genre doesn’t even bat an eyelash. It needs to stop. And exposure is the first step to that.
Don’t play this down. EA deserves this."